The Role of Online Gaming in Career Development and Skills Training

When Heather Newman was applying for a job as director of marketing at the University of Michigan, she put her guild master position in the massive multiplayer online role-playing game World of Warcraft on her resume. While many people might think video gaming isn’t applicable to the workplace, a growing body of research suggests gamers acquire skills that serve them well in the workforce. These include problem-solving, social and organizational abilities, and resilience. This link นำทางสู่ UFABET เข้าสู่ระบบที่

ManpowerGroup recently published a report, The Role of Online Gaming in Career Development and Skills Training, which analyzes the gaming habits of gamers and identifies professional skills gained through gaming that translate into the workplace. It’s based on a survey of 11,000 gamers across 13 different genres. The report demonstrates how gamers develop a variety of important skills in games such as strategy, puzzle and quiz, action-adventure, and role-playing. It also reveals that gamers develop skills like collaboration, communication and judgment.

The Role of Online Gaming in Career Development and Skills Training

While students, especially those with scant work experience, are coached to list in-person extracurricular activities on their resumes and highlight them in interviews, a growing number of employers are looking beyond the conventional definition of work-related experience and considering gaming as a source of valuable soft skills. One of the early adopters is the military, which reportedly considers video gamers to be more attractive candidates for their jobs because of their faster reaction times.

Researchers at the University of Surrey in England partnered with Game Academy Ltd to study the gaming behavior of 16,033 people to see how their interests in games could inform future career planning and professional training. Researchers looked at participants’ games played on Steam, a video game digital distribution service and storefront. Researchers focused on the 800 most popular games and factored in gender and current employment status.

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